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Course

Ship a Browser Game with Opus 5.5

Take an empty folder to a playable, polished browser game and a trailer rendered from the game itself — then the honest path to a daily leaderboard, the app stores, and getting paid.

Module 1 freeIntermediate ~2.4h
Start free — Pick a game you can explain in one rule
Full course — $29
One-time · lifetime access 14-day money-back guarantee

People keep posting that one person with Claude Code can ship a real game in an afternoon. The method is real engineering, and this course teaches all of it, using a game we actually built — Orbit Switch, a one-button arcade game — as the worked example.

You will learn to pick a game you can explain in one sentence, write the first prompt like a design doc (with a capture contract so you can film it), make the simulation deterministic so the trailer is flawless and scores are verifiable, playtest by having Opus read its own frames, add the one-more-run loop and a shared daily, stand up a tiny cheat-resistant leaderboard, and ship to phones cheapest-step-first.

And one thing most of these guides skip: an honest module on money. Shipping in an afternoon is real; getting paid is a separate business you build on top, not a button the model presses. You will learn the two realistic routes and how to tell attention from revenue. For developers and technical creators comfortable with the command line and a little JavaScript.

What you'll be able to do

  • Design a game around a single rule a stranger understands in two seconds
  • Prompt Opus 5.5 like a design doc, with a deterministic capture contract
  • Render a flawless trailer from the game with a headless browser and ffmpeg
  • Stand up a cheat-resistant daily leaderboard on free serverless tiers
  • Ship to phones (PWA, Play, App Store) and judge the real routes to revenue honestly
Opus 5.5Claude CodeGame designDeterministic simulationPlaywright + ffmpeg trailersServerless leaderboardsPWA & app stores

Curriculum

Module 1: Start here

Free

Pick a game you can explain in one rule, understand why the model writes code (not a video), and install the whole stack.

Module 2: Prompt and determinism

Premium

Write the first prompt like a design doc with a capture contract, and make the simulation deterministic from day one.

  • Write the first prompt like a design doc10 min
  • Make it deterministic from day one9 min

Module 3: Make it good

Premium

Playtest by having Opus read its own frames, then turn a pleasant sandbox into a game people replay.

  • Playtest with frames, not vibes10 min
  • Turn a sandbox into "one more run"9 min

Module 4: Trailer and leaderboard

Premium

Record a flawless trailer from the game itself, then stand up a tiny cheat-resistant leaderboard on free tiers.

  • Record the trailer from the game itself10 min
  • A tiny, cheat-resistant leaderboard10 min

Module 5: Ship and get paid

Premium

Ship to phones cheapest-step-first, then an honest look at the two routes to revenue and how to tell attention from income.

  • Ship it to phones, cheapest step first9 min
  • Get paid, honestly10 min

Get the full course — one-time $29.

Start Module 1 free today. Buy once for lifetime access to the remaining 4 modules — no subscription.

One-time payment · lifetime access · 14-day money-back guarantee
Hand-written & fact-checked Certificate on completion Module 1 free 14-day money-back guarantee

Want all 76? Get the All-Access Bundle for $99 — one purchase, every course.

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