Memnest
Local-first memory for AI coding agents, via one MCP service
Apache-2.0 MCP server that gives an AI agent a Unity Editor build-and-test loop
Unity-MCP (IvanMurzak) is the larger of the two popular Unity MCP bridges, Apache-2.0 and actively maintained (last push September 2026). It gives an agent a real editor build-and-test loop and needs no GPU. Note it works at edit time, not inside a shipped build — and compare it with CoderGamester/mcp-unity before committing. Verified on 2026-10-14.
Facts & pricing last checked October 2026. How we review
Unity-MCP by IvanMurzak is an Apache-2.0 MCP server that exposes Unity Editor actions to an AI agent for a develop-and-test loop.
Unity-MCP connects an AI agent to the Unity Editor by exposing C# methods as MCP tools, plus a CLI and AI "skills." An agent can create and modify objects, run the project, and iterate based on results — a genuine write-run-check loop. It is one of the larger Unity MCP projects (Apache-2.0) and is actively maintained. A common exaggeration: it is an editor/development-time bridge, not something that lives inside your compiled game at runtime. There is also a well-known rival, CoderGamester/mcp-unity, worth comparing.
Apache-2.0 Unity Editor MCP server for agent-driven develop-and-test.
Community open-source project by Ivan Murzak, created 2025. Not a Unity Technologies product.
MCP server + CLI + AI skills exposing Unity Editor/C# actions; develop-and-test loop for agents.
Unity developers who use Claude Code or similar agents.
Unity developers.
Individual developers and small studios.
Unity and MCP communities.
A Unity developer who wants agent automation and a test loop in the editor.
Not applicable — open source.
No. It is an Editor/development-time MCP bridge, not a runtime component.
This is IvanMurzak/Unity-MCP (Apache-2.0). CoderGamester/mcp-unity is a separate, also-maintained option.
Yes — Apache-2.0 open source.
Side-by-side pages for pricing, features, and best-fit use cases.
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