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Move AI vs Polycam

Move AIPolycam

Bottom line: Move AI for indie game and animation studios; Polycam for 3D artists and modelers.

Markerless motion capture from ordinary video cameras

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Mobile 3D scanning with LiDAR, photogrammetry, and Gaussian splatting

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Votes00
PricingFreemiumFreemium
Category3d3d
Tags
motion-capture3d-animationmarkerlessvirtual-productionbiomechanics
3d-scanningphotogrammetrylidargaussian-splattingar
Best for
  • Indie game and animation studios
  • Virtual production teams
  • Sports scientists and researchers
  • 3D artists and modelers
  • Architects and AEC professionals
  • AR and game developers
Pros
  • Markerless capture from ordinary cameras
  • Big cost reduction versus traditional mocap
  • Single-camera, multi-camera, and real-time options
  • Exports to major 3D and game engines
  • On-premise processing available for enterprise
  • Supports LiDAR, photogrammetry, and Gaussian splatting
  • Exports to 15-plus formats for pro pipelines
  • Automatic floor plans with measurements
  • Runs on iOS, Android, and web with cloud processing
  • Team sharing and collaboration
Cons
  • Single-camera capture struggles with occlusion
  • Multi-camera setups add hardware complexity
  • Pricing model can be confusing
  • Best quality needs careful capture conditions
  • High-end results still trail top marker systems
  • Best LiDAR quality needs supported Apple devices
  • Free tier restricts exports mostly to GLTF
  • Capture quality depends on lighting and technique
  • Professional use quickly requires a paid plan
  • Large scans can be processing- and storage-heavy

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