Inworld AI
Real-time AI runtime and voice stack for building interactive agents and characters.
Markerless motion capture from ordinary video cameras
Move AI is one of the most impressive democratizers of motion capture, and getting usable mocap from a phone genuinely changes what small teams can attempt. Quality is strong, especially with multi-camera setups, though single-camera capture has inherent limits on occlusion and fine detail. Pricing is flexible but can get complex between per-second and subscription models, so estimate your volume first. For indie studios and researchers it is a standout; for full AAA production it complements rather than fully replaces high-end stages.
Move AI turns ordinary video from phones or cameras into 3D motion capture data, with single-camera, multi-camera, and real-time studio products for games, film, and sports.
Move AI uses computer vision and physics-based AI to reconstruct human motion from ordinary video, outputting 3D animation and biomechanics data that would traditionally require a marker suit and a dedicated volume. Its lineup spans Move One for single-camera capture from a phone, Move Pro for multi-camera setups including GoPros, and Move Live for real-time studio-grade capture, plus an enterprise Genesis system for permanent installations. The result is a dramatic drop in the cost and complexity of motion capture, opening it to indie game developers, virtual production teams, sports scientists, and animators who could never justify a traditional mocap stage. Pricing mixes per-second processing with subscription tiers, letting occasional users pay as they go while studios commit to plans. Move AI competes on capture quality and flexibility, and its real-time and multi-camera products push it toward professional production rather than hobbyist use.
Move AI delivers markerless motion capture from ordinary video, spanning single-camera to real-time studio products, dramatically lowering mocap cost.
Move AI is a motion capture technology company that reconstructs 3D human motion from video using computer vision and physics-based AI. Its customers include game studios, virtual production teams, and sports and research organizations.
The company differentiates by removing markers and suits, making high-quality mocap accessible to teams that could not afford traditional capture stages.
The product line includes Move One (single-camera), Move Pro (multi-camera), and Move Live (real-time studio), plus the enterprise Genesis system. Outputs are 3D animation and biomechanics data exportable to major engines and DCC tools.
Processing is available in the cloud and, for enterprise, on premise, with a mix of per-second and subscription pricing to suit different volumes.
The target market spans indie and mid-size game and animation studios, virtual production, and sports and biomechanics research.
Animators, technical artists, and researchers capturing motion.
Studio and lab leads evaluating affordable mocap.
Virtual production specialists and game dev communities.
An indie or mid-size studio or research team that needs quality motion capture without a traditional marker stage.
Move AI has raised venture funding; verify the latest round and totals independently before citing them.
No. Move AI is markerless and captures motion from ordinary video, so no suit or physical markers are required.
Yes. Move One supports single-camera capture from a phone, while Move Pro and Move Live use multiple cameras for higher quality and real-time work.
You can export 3D animation data to tools like Blender, Unreal Engine, Unity, and MotionBuilder, commonly via FBX.
It mixes per-second processing charges with subscription plans, plus custom enterprise and on-premise options. Confirm current rates with the vendor.
Yes for many uses, especially multi-camera and real-time capture, though the most demanding AAA productions may still combine it with high-end marker systems.
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