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AI markerless motion capture that turns any video into 3D animation in the browser
Plask Motion is a browser-based AI motion capture tool that converts ordinary video into 3D animation data, exportable to Blender, Maya and Unreal.
Plask Motion removes the hardware barrier from motion capture. Instead of mocap suits or depth sensors, it uses AI to analyze webcam, phone or downloaded video and reconstruct body (and limited finger) motion as 3D animation data. Everything runs in the browser, with an integrated editor for cleaning up motion, applying it to imported characters and adding cameras, lighting and post effects. The tool supports common 3D formats (GLB, FBX, VRM, PMX) and exports high-quality renders or motion assets compatible with industry-standard software like Unreal, Maya and Blender. This makes it useful for game developers, VTubers, indie animators and students who need believable motion quickly and cheaply. Developed by a South Korean startup, Plask has expanded its capture quality over time, including a more powerful MoCap Pro offering. As with all video-based capture, results depend on footage quality and can require cleanup, but it dramatically lowers the cost and complexity of getting usable motion data.
Plask Motion is a South Korean, browser-based AI mocap tool that converts video into 3D animation data without suits or sensors, aimed at indie creators.
Plask is a South Korean startup building accessible AI motion capture for creators who lack access to expensive mocap studios. Its browser-first approach targets indie developers, VTubers and animators.
The company has expanded capture quality over time, including a MoCap Pro offering, positioning itself in the growing markerless-mocap niche.
Plask extracts 3D body and limited finger motion from webcam, phone or downloaded video, then lets users apply motion to imported characters and refine it in an integrated editor with camera, lighting and post effects.
It supports formats like FBX, GLB, VRM and PMX and exports to Blender, Maya and Unreal, making outputs usable in standard pipelines.
Primary users are indie game developers, VTubers, students and solo 3D animators who need affordable, fast motion data.
Indie animators, game devs and VTubers capturing motion.
Solo creators and small studios on paid tiers.
3D and game-dev communities, VTuber creators and educators.
An indie creator or small studio needing affordable, browser-based motion capture that exports to standard 3D tools.
Plask has raised early-stage venture funding as a Korean startup; verify current funding details with the vendor.
No, Plask uses AI to extract motion from ordinary video, so no suits or sensors are needed.
Plask supports formats like FBX, GLB, VRM and PMX and exports to Blender, Maya and Unreal.
It captures body motion and limited finger movement; fine hand performance may be constrained.
Yes, it runs directly in the browser without heavy local setup.
Yes, Plask offers a free tier, with paid plans for more capture minutes and features.
Side-by-side pages for pricing, features, and best-fit use cases.
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