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Turn text or images into textured, riggable 3D models in seconds

AI-assisted platform that turns 2D images into production-ready 3D models.
Kaedim targets professional and enterprise studios that want image-to-3D assets faster than outsourcing, and it has real customers and a16z Games backing. Two caveats matter. First, pricing is now custom and contract-based, so there is no simple self-serve plan; you engage sales. Second, and importantly, Kaedim drew scrutiny after 2023 reporting indicated human artists were doing substantial work behind the marketed automation, the company frames this as quality-control review. Treat it as a human-in-the-loop service and confirm current workflow, turnaround, and price directly.
Kaedim is a 3D asset platform that turns 2D images or descriptions into production-ready 3D models, aimed at professional game studios and product teams. By 2026 it uses custom, contract-based pricing rather than self-serve tiers. It claims major speed and cost advantages over outsourcing and lists AAA users, but has faced scrutiny over the degree of human labor behind its marketed automation, so it is best understood as a human-in-the-loop service.
Kaedim generates 3D models from 2D images or text descriptions, positioning itself for game developers and product teams that need high-quality assets faster than traditional outsourcing. The company markets itself to professional and enterprise studios, claiming significant speed and cost advantages over manual modeling, and lists AAA studios and large companies among its users. By 2026, Kaedim has moved away from self-serve tiered plans toward fully custom, contract-based pricing, meaning teams generally engage its sales team before using the platform rather than signing up for a fixed monthly plan. Earlier reported tiers (such as Starter, Indie, and Studio at monthly credit-based prices) may no longer be active. It raised a $15M Series A led by a16z Games in 2024. One important piece of context: Kaedim faced public scrutiny after reporting in 2023 indicated that human artists were doing significant manual work behind what was marketed as automated AI generation. The company has described using human review as a quality-control step. Buyers evaluating Kaedim should understand this human-in-the-loop reality and clarify current workflow, turnaround, and pricing directly with the vendor.
Kaedim is a 3D asset platform that converts 2D images or descriptions into production-ready 3D models for professional game studios and product teams. By 2026 it uses custom, contract-based pricing. It is backed by a16z Games and lists AAA users, but faced scrutiny over human labor behind its marketed automation, so it is best understood as a human-in-the-loop service.
Kaedim (kaedim3d.com) is a Greek-founded startup building an AI-assisted platform to turn 2D images into 3D models. It markets to professional and enterprise studios and product teams.
In 2024 it raised a $15M Series A led by a16z Games. It has also faced public scrutiny over the extent of human artist involvement behind its automation claims.
Kaedim generates production-ready 3D models from 2D images or descriptions, with engine-ready exports and API access for teams. It emphasizes speed and cost advantages over traditional outsourcing.
Its workflow includes human review as a quality-control step, making it a human-in-the-loop service rather than a purely automated generator.
Professional and AAA game studios and enterprise product teams that need to scale high-quality 3D asset production.
3D artists and technical artists at studios integrating generated assets.
Studio and enterprise procurement or art directors engaging via custom contracts.
Game-industry press and communities, including coverage of its automation claims.
A professional or AAA studio that needs to scale production-ready 3D assets and is comfortable with custom pricing and a human-in-the-loop workflow.
Kaedim raised a reported $15M Series A led by a16z Games in 2024, with participation from Pioneer Fund and numerous notable angel investors. Verify current totals independently.
It converts 2D images or descriptions into production-ready 3D models, aimed at game studios and product teams that need assets faster than traditional outsourcing.
As of 2026, pricing is custom and contract-based, requiring you to engage the sales team. Older tiered prices (Starter, Indie, Studio) may no longer apply.
Not entirely. Reporting in 2023 indicated significant human artist involvement behind the marketed automation; Kaedim describes human review as a quality-control step, so treat it as human-in-the-loop.
Primarily professional and enterprise studios and product teams, including AAA developers, rather than hobbyists or individual creators.
No self-serve free plan is offered as of 2026; access is through custom contracts arranged with sales.
Side-by-side pages for pricing, features, and best-fit use cases.
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