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Claude Code configuration pack: 49 agent personas + skills for game dev
Claude-Code-Game-Studios is a well-made Claude Code config pack โ 49 agent personas plus skills โ that helps you plan and structure a game project. MIT-licensed and engine-agnostic. Be clear on scope: it produces structure and docs, not a running game; the actual engine work still needs an MCP bridge. Verified on 2026-10-14.
Facts & pricing last checked October 2026. How we review
Claude-Code-Game-Studios is an MIT-licensed Claude Code config pack of 49 agent personas and skills for planning and structuring game projects.
Claude-Code-Game-Studios is the "run the whole studio" repo from the viral thread. It is real and accurately described: 49 agent personas and a large library of skills, organized to mimic the roles of a game studio inside one Claude Code session. The important caveat is what it is: a configuration and prompt pack (agents, skills, hooks), engine-agnostic, that helps you plan and structure a project and generate docs. It does not itself drive an engine โ that still happens through the MCP bridges for Unreal, Unity or Godot. Treat it as an orchestration layer on top of those.
MIT Claude Code config pack: 49 agent personas + skills for planning games.
Community open-source project by Donchitos. Not an Anthropic product.
49 agent personas (director, designer, QA, etc.), dozens of slash-command skills, hooks; engine-agnostic sets.
Game developers who use Claude Code and want role-based planning and structure.
Solo and indie game developers.
Individual developers.
Claude Code and indie-dev communities.
A developer who wants a structured, role-based Claude Code workflow for a game project.
Not applicable โ open source.
No. It is a Claude Code config pack of agents and skills that helps you plan and structure โ engine work needs an MCP bridge.
Engine-agnostic, with sets referencing Godot, Unity and Unreal.
Yes โ MIT-licensed.
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